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AI Insights · Timothy · October 2022

Top 5 Sandbox Games in the US Q3 2022: Unified Platform Performance

Discover the performance trends of the top 5 Sandbox games in the United States for Q3 2022. Data from Sensor Tower reveals key insights into weekly downloads, revenue, and active users.

Top 5 Sandbox Games in the US Q3 2022: Unified Platform Performance

In Q3 2022, the top 5 Sandbox games in the United States—Roblox, Minecraft, Rec Room: Play with Friends, Growtopia, and Terraria—showed varied performance across weekly downloads, revenue, and active users. Here are the key trends observed, based on Sensor Tower data.

Roblox experienced a high but fluctuating weekly revenue, peaking at approximately $8.5M in late June and tapering off to around $7.3M by the end of September. Weekly downloads for the game peaked at 667K in late July before gradually declining to about 390K by the end of the quarter. The game maintained a robust user base, with weekly active users ranging from 23.4M to 25.5M throughout the period.

Minecraft showed a steady decline in weekly revenue from $833K in late June to $633K by the end of September. Downloads saw a peak of 104K in late July, dropping to about 50K by the end of the quarter. Active users also saw a downward trend, starting at 12.7M in late June and ending at 9.8M in late September.

Rec Room: Play with Friends had a relatively stable weekly revenue, fluctuating between $34K and $65K. Downloads peaked at 106K in early July before declining to around 63K by the end of September. The game's active user base remained fairly consistent, ranging from 258K to 321K.

Growtopia saw its highest weekly revenue of $46K in late July, with fluctuations throughout the quarter and ending at around $17K. Downloads remained consistent, peaking at 517 in mid-July and ending at 329 by the end of September. Active users hovered around 9.1K to 11.4K over the quarter.

Terraria maintained a steady weekly revenue, ranging from $10K to $14K. Downloads showed a peak of 7.2K in mid-July, stabilizing at around 5.1K by the end of the quarter. Active users ranged from 24.7K to 29.3K, with slight fluctuations throughout the period.

These insights from Sensor Tower highlight the dynamic nature of the Sandbox games market in the United States for Q3 2022. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022